Other than that, it's a terrible fighting game. The only good part about this game is probably the few sex animations it has. Yes, highly recommended even if you're not into punch'n'kick games just for the H-scenes.Įdit: Oh! And don't forget to use the Command Console while ingame - cheats are found on OP#1 in the Spoiler of 'Console Commands', located under 'Changelog'. There's a lot more great little details I could mention but I won't bother because for under 1GB, you can check them out for yourself after you download it I played for about an hour because that's where I had seen everything this gem has to offer in current build, then, game got repetitive. so in the meantime, enemy gets a punch/kick in and you can't do anything about it, but, meh, such as life typical fighting games. Gameplay: (when punching and kicking) Feels very much like the ol' Nintendo games where you have to wait for the animation(s) to stop before the next command registers. imagine how many hours they spend every morning mousing and hair spraying to look ridiculous just for a street fight lol Although the 1980's hairstyle isn't really necessary. Because the Dev added the Command Console (which I love - love cheating. So what made me download this you may ask?. ![]() I've never been one for fighting games simply because I always lose at them and they're very quickly repetitive. (I do not rate games based on "Potential", I rate them for what they currently have = so no fake rating bullcrap just to 'bump' stars) Then i look to the first post and see 2018 and now i'm sure that even the dev don't have a precise idea, red line of where Onyx is going and it's the most important things, doing a game without a goal is useless, cause it will suck the motivation little by little, and we feel it in this game!īut with a precise Idea, is potential is limitless, just need to clarify it and hold on it and this game will be of the few i will buy without hesitating!įor the version. ![]() The quality is what put the potential so high, just that. The potential is huge, just need to correct the gameplay, create a more fluid and responsive experience (lot of exemple on the internet.) don't know a sewer quest? We don't know where and why we are fighting so for the moment no fucking way to know where are we going and if we are going somewhere! So 2 level, one is a testing one, the other is. No dash, no follow up kick, bad aiming system, weird command with the down arrow and kick button (never found the use of it). ![]() It's not quick enough, it take time to get up with no reason, the movement pattern are weird you simply punch and the enemy is pushed so you can't reach it. What I know is the following: the command and movement, the combo and the enemy combine to make a frustrating game. The bad point of this game, surely because they want an old school system or maybe they just don't have a game designer, don't know. Nothing to say apart how greats it's feel, and it's what let me play for an hours before having enough of the bad point, this so satisfying to see cleen smooth art and well animated frame!
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